

So, what’s the game itself actually about? Unsurprisingly enough, vampires. But honestly, the biggest reason I’m sticking with the 20th Anniversary Edition released way back in 2011 is simply that I own a copy of it, and not fifth edition. There’s a few reasons for this, notably there’s been some controversy around the new owners of White Wolf and some of the things they’ve incorporated into the backstory (notably links between the Chechen government, real-world LGBTQ persecution and in-game vampires), other elements are changes in the game’s focus.

The game I’m using today is probably the most famous of the games the studio released: Vampire The Masquerade. While the game and studio have recently been revived for a fifth edition, that’s not the version I’m using here. It Builds Character #12: Vampire The Masquerade The Gameįor the twelfth entry in this series, I’m finally escaping from Dungeons & Dragons. Instead, I’m going slightly old score with a game that was originally published by White Wolf, who were also the publishers of the game I used for the fourth entry, Aberrant. Welcome to the twelfth in an occasional series called It Builds Character in which I use the character generation rules of various tabletop role-playing games to create a character and attempt to flesh them out into something distinctive.
